#include "gobj/system.h"
#include "gobj/context.h"
#include "gobj/ids.h"
#include "gobj/container.h"
Functions | |
int | Gj_system_new (Gj_Ctx* ctx) |
Create a new system. More... | |
int | Gj_system_delete (Gj_Ctx* ctx) |
Destroy the system structure. More... | |
int | Gj_system_initStd (Gj_Ctx* ctx) |
Initialize the system with standard components. More... | |
int | Gj_system_initMinimal (Gj_Ctx* ctx) |
Initialize the system only as far as needed to open a container from the containermgr. More... | |
int | Gj_system_restoreWithInitSystem (Gj_Ctx* ctx) |
After calling Gj_system_initMinimal and opening a container, call this function to load the further components of the system from the container. More... | |
int | Gj_system_save (Gj_Ctx* ctx) |
Save the data of all components to the actual container. More... | |
Gj_Bool | Gj_system_isInit (Gj_Ctx* ctx) |
Check if the system is completely initialized. |
|
Create a new system.
|
|
Destroy the system structure.
|
|
Initialize the system with standard components.
|
|
Initialize the system only as far as needed to open a container from the containermgr.
|
|
After calling Gj_system_initMinimal and opening a container, call this function to load the further components of the system from the container.
|
|
Save the data of all components to the actual container.
|